I’m not being rude, but … how come that’s > 1Mb compressed? I’ve not tried playing it (ZIP is already too much hassle; there’s no way I’m bothering finding a de-rar :() so perhaps there’s lots of big sound clips or something, but you don’t appear to have enough images to take up that much space?
Looks like his actual game is less than 200KB uncompressed, it’s just that he includes the libs, .dll and .so files to run it right out of the archive (on both linux and windows) without needing to have that all setup already.
1)LWJGL.jar
2)jME.jar
3)lwjgl.dll, and liblwjgl.so
4)lwjglaudio.dll and libopenal.so
thats 90% of the file size…jME being the largets at 400Kb uncompressed
class files in total 56Kb uncompressed
images in total 12.1 uncompressed
audio in total 107 Kb uncompressed (.wav)
you have to excuse me, but your already dissing a game which you haven’t tried, and 2, as far as I remeber Alien Flux is downloaded, the webstart is just a tryout?
If you can show me how to create a webstart “thing” with all of those libraries, and find me a host, your most welcome to have one!
[quote]1)LWJGL.jar
2)jME.jar
3)lwjgl.dll, and liblwjgl.so
4)lwjglaudio.dll and libopenal.so
[/quote]
Yeah, I see now :). Is it that your host won’t let you host the different JAR’s separately?
Or is there some reason why you can’t DL the JAR’s on-demand?
OK so I could have put it slightly more obviously, instead of “I’m not being rude” I suppose I could have said “I’m not dissing the game”. I don’t think it was that obtuse though ???
And I’m afraid I don’t understand what you’re saying about AlienFlux (which is nothing to do with me) ???
Yeah, I expect webstart would solve your problems (c.f. the resources below for insturctions if the webhost doesn’t have the MIME type mapping).
From memory, it can take as little as 1 minute to create a webstart version of your game. Try looking at:
Instructiosn in Wiki
Instructions in several topics in these forums (use the search)
Even if 100% were, do you think they’ve been unfairly so?
Yeah, I saw a game yesterday that looked great but played like a dog; if I’d not said so, how was the author going to improve it? Or even realise how much the UI was damaging the gameplay underneath (which looked like it was being completely undermined by the poor UI)?
…or are you referring to my comments on MMOG’s that people have been proposing? Perhaps it would appear different if more people understood what an MMOG really is; I’ve seen people waste 3+ years of their lives trying to do their own MMOG - and end up with nothing to show for it, not even useful programming experience - and I’d like to prevent any more people from making a similar loss through sheer ignorance. I’ve seen other spend 5 years or more and at least have some useful experience - but typically they only learnt anything useful in the last 6 months. What a waste!
But I wouldn’t want to be unreasonably harsh, so if you think I’ve been too negative…?
umm, you will also need the dll, and so’s…etc I can’t upload them as brinkster wont allow them. :’(. But since you are a developer of LWJGL, i suppose you should have em. Thx a bunch.
If you get a 403 forbidden, try again, it will sort itself out. Thx
Did something not work in the howto (in which case, let us know and then someone can try to fix the docs) or did you just not bother to follow the links and refs I suggested?
Hah! One of the very few times I can voice something useful on this board…
I set up all the Webstart for the stuff for jME, so I have some experience making the two cooperate. To encourage just this type of project, I’ve set up some templates for using jME and Webstart. This jnlp file takes care of loading both jME and lwjgl. You can use it by putting in the resource tags of your main jnlp file. Note that you’re also gonna need for it to work correctly.
If you’re still having trouble making it work, I can give you the jnlp files for the Webstart-ed jME demos. Which, by the way, you can find here. (Yeah, yeah, that was a bit of a shameless plug.)
The AI…heh, well…its just firing events at entities to see em go stuff, I also have a CombinedSM there to control the aliens (a hybrid between finite and fuzzy) too. Message sending to other entities…stuff like that.
princec, sure, il cool it down. Btw, ALT+F4 gets rid of it… ;). Il most certinely add your ESC option too.