hey guys, another question.
I know that VolatileImages in 1.5 support transparency, but I read somewhere that only the opaque transparency is hardware accelerated. Because of this, any images taht I need bitmask transparency for are being rendered to BufferedImages using the getCompatibleImage().
If I change all of these BufferedImages to VoaltileImages with BITMASK transparency, will I get any boost in performance? Will I lose performance?