I get a VM crash in GL11.nglDrawArrays(). It is not happening always. It happens sometimes and sometimes not for the very same testcase. So I cannot say, if it is anything in my code (the Xith3D code). Here is the VM dump file. I hope it helps you.
Is there anything, that I should not pass to the glDrawArrays() function? Though at least there should not be a VM crash, but a clean Java exception, right? So even, if I am doing something wrong, this is a bug because of that. I am very sure, that it is not a problem of wrong threading.
I am using LWJGL 1.1.3.
Chees and thanks.
Marvin
PS: btw. the upload folder is full. So here is the file.
