Paul,
“1) What new capabilities does your scenegraph editor offer?”
[*]The integrated Mixer acts like a sequencer and enables to synchronise multiple sound files with the scene. That works even for MP3 files. It also can attach and detach Branchgroups to modify the scene over time. Furthermore you can exactly set the point of time with a click into the timeline and start/stop the scene.
http://www.anifun3.de/pics/AniFun3GUI/img06.gif
[*]Regarding to the high production cost of 3D applications, AniFun3 uses its’ own file format, which can be locked for editing by using a password.
[*]AniFun3 can handle various kinds of data such as the scene graph, sound files, image files and even java class files. Storing classes into an AF3 file makes it harder to decompile them than putting them into a jar archive. Classes containing sensible code e.g. encryption and transmission routines of high scores etc, can probably be stored in the AF3 file.
[*]The AniFun3 editor can be used to create interactive and music synchronous 3D animations - ready to use in HTML pages or to use as standalone applications without programming any line of code.
[*]Furthermore, various interfaces allow to extend the player module AniPlay on one hand, and to integrate AniFun3 generated scenes into any java application on the other hand.
“2 ) Can we get the source code for free like we can for Sun’s Scenegraph Editor ?”
No you can’t. AniFun3 provides the CustomObject interface. This way, AniFun3 can be enhanced by user defined Objects like, for example, user defined Node types - fully configurable via the graphic user interface.
“3 ) Can it read VRML like Sun’s Scenegraph Editor can ?”
AniFun3 can read VRML.
“4 ) Does this help or hurt the Deaf Children needing NSF Finger Spelling in a browser with Java3d ?”
I’m sorry - since english is not my mother tongue, i have problems to understand this question. Could you explain the question perhaps please in simple words?
all this information btw. is explained in detail on the homepage and in the accompanying documentation.
Regards,
Oliver