Visual Attentive Presentation Agents

Not really a game, but maybe someone enjoys the video of our Visual Attentive Presentation Agents. :slight_smile:

I wrote the complete rendering and animations part (as well as an exporter for Maya) the 3 month I was in Tokyo. Some information on both application components:

  • they are completely written in Java using the official OpenGL Bindings.
  • characters perform gestures through skelletal animations with soft-skinning (>100 bones/character)
  • characters show mimics and talk with lip-synchronization through morph-targets/blend-shapes (about 30 different/character)
  • rendering is very minimal: a simple diffuse shader is used for all except for the hair
  • the the meshes of one character consist of >10k vertices and >15k triangles

I know it 's far from being perferct, but hey I only had 3 month ::slight_smile:
Any comments appreciated :slight_smile: