Hey there,
i got an design question…
How do i get visible Spotlights in an dark room/enviroment.
Usually, when you are at a gig or show, you see actually the spotlight light with about 30cm length upon the spot itself coz of the smoke in the room.
I was tinking how could it be possible to simulate such an effect without using shaders or particles or other advanced tech.
Maybe you can help me with this.
Lets say, we have an object and setup three lightsources as Spotlights in green, yellow and red.
Could it be possible to archive this goal by using:
void light()
Light-Setup
void fog ()
Fog setup
void display
do the render stuff, draw an object
call fog,
call light
swapBuffers
Could it work in that order or is that far more complicated than i thought?
What do you think?
Best Regards,
nomek