Virus Effect (2D Platformer RPG Shooter)

Have you thought about temporary invincibility when you get hit? Even if it was for 0.5 seconds if it allowed enemies to pass through you it would really help with being surrounded.

Doesn’t work for me. I dropped a GL, played a level to finish. It was there when I finished. Then I hit escape and “Play game”. It was gone. I guess my room is the one I spawn in?

Yeah, the room you spawn in is supposed to be your personnal room. The room just outside is supposed to be a “town” like in regular rpgs, we call it a city. Another pixel has contacted me, and he is amazing with backgrounds and tiles. So that will make it easier to distinguish different areas of maps.

Once I complete the multiplayer, the city will be where everyone hangs out and finds other players to finish certain missions.

Ah that makes sense. I dropped a pistol in the shop area and lost it.

By the way, I hope you did well on your exam. :slight_smile:

Thanks, I had a test on monday also, I think I did ok. I could of done better, but I’d rather work on Project X.

The start of backgrounds is done, go check them out.

Wow, the city looks awesome!

Yeah, its done by the new pixel artist, Ryan D.
I just updated it, now there are two layers of parallax scrolling, I also updated the pipes background and made it darker.

Screenshots are updated if you guys want to check them out.

http://www.viruseffect.com/Images/SS4.gif

new Episode 4 and Episode 5 are up :slight_smile:

Sounds great! But I can’t see level 5…?

New website, new name, new version.

www.VirusEffect.com

Virus Effect is the new name.

This version includes a some new episodes, and a cool new title screen. You have to beat episode 4 in this version to unlock episode 5.

Nice site and everything.

Two bugs:

  1. In level 5, at the area where you have two door choices (one at the bottom , one at the very top), I took the lower door, then jumped platforms to go up through the other side of the upper door. When I entered it, I was stuck in the wall.

  2. If enemies on the other side of the screen somehow get hurt (usually by mines that they triggered themselves), they shouldn’t come find you all the way on the other side of the level.

Thanks, I forgot to fix that map before I updated, it should work now. For the second one I was wondering why the enemies would randomly chase you. I’ll fix that when I work on the game again.

Thanks for the help.

No problem. I think this game is great and I’m really enjoying watching it develop.

I agree. It is getting really interesting now. The new lvl4 is very tricky. I have not had that much time with it. Will try it again this evening (I hope).

I have one large scale issue.
In the beginning, fighting the creeps was hard. The guns and upgrades seemed expensive (even at the current prices).
Then I could afford some upgrades, it become easier to grind levels for money.
Suddenly, the early levels seemed very easy and it was easy to grind them for more money.
Very suddenly I could afford all guns and quickly fill them with upgrades.
Now I am at a point where the guns are maxed out. I have no use for money anymore. The game is now about the tricky levels (and they are tricky, in a good way).

I think the game could do this better. Have upgrades become more and more expensive, but also making the guns better in a non-linear fashion. Of course, this has to be paired with tougher resistance.
Example:
Gun damage from start: 4.
Gun damage with upgrade 1: 5 (cost to upgrade 60)
Gun damage with upgrade 2: 6.5 (cost to upgrade 80 from step 1)
Gun damage with upgrade 3: 8.5 (cost to upgrade 120 from step 2)
Gun damage with upgrade 4: 11 (cost to upgrade 200 from step 3)

I’m sure you have lots of plans… this is merely a suggestion.

Also, is there a way to reset my character?

Thanks for the support, other people have also suggested the same thing about gradually increasing the price for upgrades. So it will be implemented.

We have big plans, slowly but surely we’ll cross them all of the list. As for guns I think I’m am either going to lower the upgrade sizes for the weapons in the store and have enemies drop weapons with random max slots. Or I will have the guns that are droped have different increase sizes for each upgrade, or maybe it begins with a higher stat like damage, and you can upgrade it more.

I will add a reset button on the website so you can start over again, once I get to work on the game again. This might be necessary once I make some changes with weapons.

Sounds great!

I were really carefull and finally finished lvl 4. Also lvl 5 were beaten. Wohoo!

Eager for more.

Leaderboards are up! YAAY! Can you make it to #1?!

Hey everyone I haven’t posted in a while.

I just released an update to VE. I have no idea how anyone will react to it, because my team hasn’t been on in a while. So I would love to hear what you guys think.

I’m also stuck at a crossroads and maybe you guys could help me decide. I am planning on creating a multiplayer version of VE and will be recoding everything. And I cannot decide between LWJGL and JOGL, and also Webstart or Applet. I have done pretty well with Applets of course, but I keep reading all these horror stories on these forums about how crappy Applets are and I hate wasting time.

I am leaning towards LWJGL but I hear all these updates for JOGL and also don’t want to waste time if later on JOGL is better or something like that. So any thoughts appreciated, and I want to hear what you guys think of the gore, lol.

I like LWJGL better because it also includes timers, input, and OpenAL. You may also want to check out Slick. It’s LWJGL with a lot of stuff specifically for 2D games, like particle effects and physics and the like (erm well maybe Phys2D just can come with it, not sure on that one). Either way you’ve already got physics I know so that part of it probably isn’t interesting to you.

I personally would go with Webstart because it’s much more large application oriented. Applets are great but seem better for smaller ventures because of the loading time required and everything, and with Webstart resources will stay cached permanently. Applet caches are subject to browser resets and the like. However, you get the obvious benefit of your game appearing embedded within a webpage, which is nice.

Thanks for the info, so you’re for LWJGL and Webstart. That is what I was going for, but the only reason I stuck with Applets was the embedded fact. I don’t want to lose any potential users with having to download a full application. Although gamers are used to downloading games to play, I wanted to reach as many people as possible.