I agree, it much better now with upgrades. Also, the prices are reasonable. Beating lvl 3 like five times and now I have a maxed out AK. It kicks ass, but I still have to think. I was also able to beat lvl 4. Even with this very good gun, the game is still not easy, very fun. Good work!
The tutorials were nice (but I had a lot of trouble with the anti-grav gun bit). Mouse wheel to switch weapons is very sensitive and fiddly.
Would play the actual levels but can’t be bothered to sign up. Why can’t we play without registering? ???
Omg, im sorry you guys, I completely forgot to mention that you can now store your guns in your room. Just drop them there and leave, and they will be there when you get back. So with that you can choose any weapon you have for the situation and max out all the guns. And now there is U for viewing weapons stats which I also forgot to mention, but its on the controls list. It a little annoying, maybe I should make it where you have to hold it down to view, I need your suggestions.
The main reason I ask people to register is because I need to handle saving in a certain way. I chose the route of a MySQL server since I had one with my webhost. So I need some info to store your specific data. The mouse wheel part I believe depends on the mouse, there is also Q for a quick switch.
This is only the begining we still have tons of features to implement, that are all possible, I’m just busy with other stuff so I have to use any extra time to program. cough dual wielding cough
Also there will be a few ways to kill enemies when your surrounded, i’m going to implement skills. These will also be upgradeable. I’ll keep you all posted, enjoy 
How about a “play unregistered” option that doesn’t save? (with a suitable warning). As is it’s not obvious to a new player why they should register. And I’m more likely to register if I’ve already played a level or two and know I want to go back to it.
Thats a good idea, i’ll try to implment something of that sort. I needed a way for people to see the main game play. I was just thinking about making a video to put up.
Have you thought about temporary invincibility when you get hit? Even if it was for 0.5 seconds if it allowed enemies to pass through you it would really help with being surrounded.
Doesn’t work for me. I dropped a GL, played a level to finish. It was there when I finished. Then I hit escape and “Play game”. It was gone. I guess my room is the one I spawn in?
Yeah, the room you spawn in is supposed to be your personnal room. The room just outside is supposed to be a “town” like in regular rpgs, we call it a city. Another pixel has contacted me, and he is amazing with backgrounds and tiles. So that will make it easier to distinguish different areas of maps.
Once I complete the multiplayer, the city will be where everyone hangs out and finds other players to finish certain missions.
Ah that makes sense. I dropped a pistol in the shop area and lost it.
By the way, I hope you did well on your exam. 
Thanks, I had a test on monday also, I think I did ok. I could of done better, but I’d rather work on Project X.
The start of backgrounds is done, go check them out.
Wow, the city looks awesome!
Yeah, its done by the new pixel artist, Ryan D.
I just updated it, now there are two layers of parallax scrolling, I also updated the pipes background and made it darker.
Screenshots are updated if you guys want to check them out.
new Episode 4 and Episode 5 are up 
Sounds great! But I can’t see level 5…?
New website, new name, new version.
Virus Effect is the new name.
This version includes a some new episodes, and a cool new title screen. You have to beat episode 4 in this version to unlock episode 5.
Nice site and everything.
Two bugs:
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In level 5, at the area where you have two door choices (one at the bottom , one at the very top), I took the lower door, then jumped platforms to go up through the other side of the upper door. When I entered it, I was stuck in the wall.
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If enemies on the other side of the screen somehow get hurt (usually by mines that they triggered themselves), they shouldn’t come find you all the way on the other side of the level.
Thanks, I forgot to fix that map before I updated, it should work now. For the second one I was wondering why the enemies would randomly chase you. I’ll fix that when I work on the game again.
Thanks for the help.
No problem. I think this game is great and I’m really enjoying watching it develop.
I agree. It is getting really interesting now. The new lvl4 is very tricky. I have not had that much time with it. Will try it again this evening (I hope).
I have one large scale issue.
In the beginning, fighting the creeps was hard. The guns and upgrades seemed expensive (even at the current prices).
Then I could afford some upgrades, it become easier to grind levels for money.
Suddenly, the early levels seemed very easy and it was easy to grind them for more money.
Very suddenly I could afford all guns and quickly fill them with upgrades.
Now I am at a point where the guns are maxed out. I have no use for money anymore. The game is now about the tricky levels (and they are tricky, in a good way).
I think the game could do this better. Have upgrades become more and more expensive, but also making the guns better in a non-linear fashion. Of course, this has to be paired with tougher resistance.
Example:
Gun damage from start: 4.
Gun damage with upgrade 1: 5 (cost to upgrade 60)
Gun damage with upgrade 2: 6.5 (cost to upgrade 80 from step 1)
Gun damage with upgrade 3: 8.5 (cost to upgrade 120 from step 2)
Gun damage with upgrade 4: 11 (cost to upgrade 200 from step 3)
I’m sure you have lots of plans… this is merely a suggestion.
Also, is there a way to reset my character?
Thanks for the support, other people have also suggested the same thing about gradually increasing the price for upgrades. So it will be implemented.
We have big plans, slowly but surely we’ll cross them all of the list. As for guns I think I’m am either going to lower the upgrade sizes for the weapons in the store and have enemies drop weapons with random max slots. Or I will have the guns that are droped have different increase sizes for each upgrade, or maybe it begins with a higher stat like damage, and you can upgrade it more.
I will add a reset button on the website so you can start over again, once I get to work on the game again. This might be necessary once I make some changes with weapons.