So is your map maker a person or a program? If itâs a program, thatâs really cool â just having a program built thatâs smart enough to design levels of that complexity would be cool enough.
Oh Semir, yeah hes a program. I made the AI a little too hard apparently. 
I put up forums on Shot Side, hopefully there I can finally discuss Project Xâs features, story/plot, and any suggestion with the community in detail. Iâll definetly throw up polls also, when I canât decide on gameplay issues.
Iâm going to work on weapon stats and upgrades for them next. With this added feature I will be able to balance everything out easier.
Well I spent a while grinding on level 2 until I could afford an AK and I decided you should probably up its damage a bit. As it stands, I actually prefer dual pistols because they are much more accurate and do a lot more damage. And youâll end up reloading them less often. And what does leveling up do, exactly?
It seems to me in general that you should make all the weapons cheaper or up the money of everything, as well as decrease the time it takes to level up. A game like this really shouldnât require grinding or anything like that in order to progress, at least not very much of it. You should feel the progression is very fast at first to get you interested, then much slower later on so youâre already vested in it. Like the AK could remain this powerful if you could acquire it by level 3 while only playing through levels 1 and 2 (which means it costs around 15 only!), either that or a level up. That way that as youâre getting to the last level you have gotten enough cash for the 2nd or 3rd best weapon, then you need to grind for the very special ones.
I increased the leveling up speed, and now you get full hp and full armor when you gain a level. You also get +5 max hp and +3 max armor. I have a test tomorrow so I canât start weapon upgrades until after it. The weapon upgrades include stuff like +1 Damage, +1 Clip Size, +1 Reload Speed, etc. They will be available in a seperate store and they will also be randomly droped by certain enemies. This will hopefully make balancing a little easier. Each weapon will be unique with a maximum amount of slots per stat. There will also be different weapons of the same type with different max slots, so there will be rare handguns for instance, that can have huge damage capabilities, etc.
Canât wait to implement, must study though.
Played it a bit. When you get used to the fâing jumping bastard, itâs cool. First and second level is ok. Third is way to hard, but you already know that.
Those little green boxes that spawns the jumping blobs are very nasty. I would limit it to not spawn unless it has less than two children. Or cut down the spawn rate.
160 for an AK??? It should cost 40, at most.
That, or have the tougher enemies drop more money. Or both. And make the money stay a little while longer.
Why not have a âscaredâ mode on some of the monster. All of them just attack until they die.
Keep it up!
Thanks, these are great suggestions. I plan on updating different aspects of the AI after I work on backgrounds.
As for the gun prices, I lowered them again, and added Weapon Upgrades! These are the last thing needed to keep this game fun, once you jack up your gun.
There is also a new episode 3, the old one is now episode 4. This version is one to try out. 
I played the new level 3. Very hard, but beatable. Iâm not sure if I could have done it without leveling up midway through though. You need to remove bad guys who are directly next to the door, because there is no way to avoid losing at least 30 to 50 life in that situation. Sometimes youâre completely surrounded and canât move, losing up to 100 health. Just one enemy near the door is fine, but 3 is pretty annoying and just makes you lose life no matter how good you may be.
Also, the AK is a reasonable weapon after one upgrade, so I think itâs okay at its current level. One thing you should probably do though is allow you to holster your extra weapons somewhere near the weapon shop so you can swap out weapon choices depending upon the situation. I want a shot gun, but I think in terms of all purpose a pistol and an upgraded AK are better, but I would like the option at least without eliminating my old weapon. This seems especially necessary now that you allow weapon upgrades.
Looking great, though - itâs certainly fun already!
I agree, it much better now with upgrades. Also, the prices are reasonable. Beating lvl 3 like five times and now I have a maxed out AK. It kicks ass, but I still have to think. I was also able to beat lvl 4. Even with this very good gun, the game is still not easy, very fun. Good work!
The tutorials were nice (but I had a lot of trouble with the anti-grav gun bit). Mouse wheel to switch weapons is very sensitive and fiddly.
Would play the actual levels but canât be bothered to sign up. Why canât we play without registering? ???
Omg, im sorry you guys, I completely forgot to mention that you can now store your guns in your room. Just drop them there and leave, and they will be there when you get back. So with that you can choose any weapon you have for the situation and max out all the guns. And now there is U for viewing weapons stats which I also forgot to mention, but its on the controls list. It a little annoying, maybe I should make it where you have to hold it down to view, I need your suggestions.
The main reason I ask people to register is because I need to handle saving in a certain way. I chose the route of a MySQL server since I had one with my webhost. So I need some info to store your specific data. The mouse wheel part I believe depends on the mouse, there is also Q for a quick switch.
This is only the begining we still have tons of features to implement, that are all possible, Iâm just busy with other stuff so I have to use any extra time to program. cough dual wielding cough
Also there will be a few ways to kill enemies when your surrounded, iâm going to implement skills. These will also be upgradeable. Iâll keep you all posted, enjoy 
How about a âplay unregisteredâ option that doesnât save? (with a suitable warning). As is itâs not obvious to a new player why they should register. And Iâm more likely to register if Iâve already played a level or two and know I want to go back to it.
Thats a good idea, iâll try to implment something of that sort. I needed a way for people to see the main game play. I was just thinking about making a video to put up.
Have you thought about temporary invincibility when you get hit? Even if it was for 0.5 seconds if it allowed enemies to pass through you it would really help with being surrounded.
Doesnât work for me. I dropped a GL, played a level to finish. It was there when I finished. Then I hit escape and âPlay gameâ. It was gone. I guess my room is the one I spawn in?
Yeah, the room you spawn in is supposed to be your personnal room. The room just outside is supposed to be a âtownâ like in regular rpgs, we call it a city. Another pixel has contacted me, and he is amazing with backgrounds and tiles. So that will make it easier to distinguish different areas of maps.
Once I complete the multiplayer, the city will be where everyone hangs out and finds other players to finish certain missions.
Ah that makes sense. I dropped a pistol in the shop area and lost it.
By the way, I hope you did well on your exam. 
Thanks, I had a test on monday also, I think I did ok. I could of done better, but Iâd rather work on Project X.
The start of backgrounds is done, go check them out.
Wow, the city looks awesome!
Yeah, its done by the new pixel artist, Ryan D.
I just updated it, now there are two layers of parallax scrolling, I also updated the pipes background and made it darker.
Screenshots are updated if you guys want to check them out.
new Episode 4 and Episode 5 are up 