AR right now has 2 really big problems that i can’t see easy solutions two. Depth of focus and transparency. Depth of focus is pretty hard to deal with. Transparency of the extra reality is basically impossible right now. there is not even technology on the horizon to solve that.
I really think VR is fairly close with cheap, hi res, lightweight screens. I remember attempts at VR in the 80’s and 90’s with 2 CRTs strapped to your head.
Also another major problem of 30 degree field of view. It’s pathetic. Even for 1st generation, it’s just sad, I’m not sure what Microsoft is trying to accomplish here.
So I got to try this tonight. I’d previously kinda dismissed it as kinda useless given that it has a few constraints (namely, it only tracks your hands while you look at them and having no tactile feedback) but they really don’t matter when you’re using it. It was amazing being able to look at my hands in VR (with no noticable latency, too) and be able to interact with a virtual environment is kinda mindblowing. In this instance I was able to play a demo where I could play piano in VR, which was pretty cool.
“VR-ready” is just a stupid marketing term. It’s true that the next generation of GPUs are gonna be significantly faster due to going from 28nm to (kinda not really but almost) 14nm, which is a huge leap, and a the RX480 is extremely good value for its price, but “VR-ready”? Is there a stupid VR-specific connector I’m unaware of or what?
No, I mean it is stated to offer better performance than a R9 390, which is minimum spec for both Rift and Vive. I did not use the term “VR ready” by the way.
Hell I would love to have transistors take up 8x as less space, and with that load in more transistors >:D put like quadruple the amount or so more transistors to work doing tasks.
The previous generation was lagging behind CPUs’ die size, this is catching up. As opposed to the previous generation being on par, and this being a huge jump.
[quote=“delt0r,post:63,topic:56679”]
take https://en.wikipedia.org/wiki/Smart_glass, make it smaller and get per-pixel : reality-subtractive-color-mix-to-black + agumented additive color overlay with laser-power. win.
focus can be enhanced by tracking eye-ball-direction (focus distance) or by capturing reality-depth-buffer (view distance). two different things. there are alot more idea like that around.
Yeah, but that probably would be a normal screen with a lightfield camera attached to send recordings of your bedroom back to samsung and their content exploitation partners
Tried the HTC Vive today.
The quality of the display is much, much, better than that of the Oculus DK2’s and the Samsung GearVR.
I tried Valve’s Longbow game.
This:
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Yeah I dunno how to put it into words, but this is really f**king cool.
Various but not complete list of things that are amazing:
Roomscale
The haptic feedback on the controllers
The controllers
The display quality
Playing a 2016 Valve game
The comfort
Complete list of things that suck:
The price point
That isn’t to say it’s not worth the price, but its just sad how few people will get to experience this until its cheaper.
However, looking at the SteamSpy and Steam Hardware stats, it would be a solid estimate to say that 90,000 people have VR HMDs on Steam at this point.