Haha. I found his last post on the subject actually…
[quote]OK, I’ve now tried ODE for about 6 months. It’s been a great learning process, before I knew nothing about physics engine, now I know alot more (of course).
What I can say now for sure though is…ODE IS NOT SUITED FOR CREATING ARTICULATED RAGDOLLS.
What I mean by this is, ragdolls who moves with the help of angular motors.
First I tried using only Amotors with joint balls and stops on the motors axises. Should work according to the manual, but NO, stops are not working on AMotors. So you can pose and move the ragdoll around, but once he goes limb (dies) he immediately turns into a pile of bones. Cute !
So fine, ok just wasted a month , now had to regroup.
Then I tried using hinge joints. They work pretty well, except its hard to simulate balljoints (shoulders,hips) using
only hingejoints. BUT ok, I found a way, I just used 3 hingejoints. Now he poses fine, he can move with different speeds. He can go limb as well. Problem is, after a while LCP Internal Error message turns up. Shortly after the dude explodes.
I tried to tweak every single parameter in ODE, but it doesnt matter.
I don’t believe that my ragdoll is so complicated that ODE cant handle it. It’s really doing NOTHING out of the ordinary. Except using Amotors, which is fairly new right ?
Some of there things are very clearly full of bugs. So the “ODE people” should have written this on the ODE homepage instead of acting as if everything is so stable and matured.
Sorry I’m just a little disappointed. Since ODE can’t solve my problem, does anyone know about other Java physics engines out there ? (or just bindings, like ODE).
Thanks for reading this,
NWBTON
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