I find it difficult to put this question into words seeing how much I suck at math etc, but here it goes:
I’d like to change the view frustum as such that the center is no longer in the middle of the screen, but without rotating the camera.
Just shifting the viewport down a bit so that quads on the Z-plane still face the camera without an angle.
I suppose that means ‘skewing’ the view frustum so to speak.