I’ve been messing around for several hours trying to get a simple translucent polygon to look correct from both sides. It’s fine from the front, and blending works as expected. In fact if I put several in a row the ‘add’ correctly. If I move the camera around to the back and look toward the light source through the polygons they are dark for obvious reasons.
So, how might I convince the polygon to behave as you would expect a pane of glass to behave in a window? It seems as long as I have lighting enabled when I draw the poly it will never look right, but if lighting is off you cant see it at all…
I can put some code up if needed, and thanks for any input.
Keith