View visibility problem

Hi!

How do I make the view to render only the visible stuff? ???
I have David’s Q3BSP loader and if i am looking into a wall, the stuff behind the wall will also be rendered…

Thanks in advance
Emil Alonzo

Could you post a link to this Q3BSP loader? Thanks!

Dr.E

This is a feature called occlusion culling, and I don’t think it’s actually implemented in Xith3D, but it may be done later.

I thought Xith3D did do this, but only to a Shape3D level (in other words, don’t have your level/terrain objects as one Shape3D).

The Quake3 demo shouldn’t be used as a Xith3D performance comparison as I don’t believe it was very optimised.

Will.