Using the ase loader, i load the model. Then, i setup the view using the camera position fov ecc.
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Y seems to be negated: instead of having a my point of view over the scene, it’s under, looking at the ‘basement’. If i invert sign of y it’s ok…
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As you point out, it’s rotated 90 degree, but if simply rotate the loaded model, the final transformation is completely wrong: it get rotated on two axis, it looks to me like a combination of rotations
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FoV is different: as a rule of thumb, dividing the value of the readed FoV by 2.0 makes it correct.
As of now i’have solved my problems placing two non-rendereable marker on the scene and using their translation for the lookAt, but i don’t like so much this solution, and still i don’t know why Y is negated, and if division by two of the FoV is correct…
(Ah, i forgot, keep in mind that im a total newbie
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