Hello,
I’ve got another question concerning modern OpenGL. In my application I have a few very small (!) sets of vertex data. The vertex attributes are very specific and dont fit in other VAOs I already have. E.g.: I’ve got 4 vertices and 6 indices (defining 1 quad) for a very specific animated background.
As stated the configuration of vertex attributes doesn’t really fit the other VAOs and it would be ugly to force it into one of my existing VAOs (e.g. defining unused attributes or making the shadercode and variable naming very nasty).
But on the other hand its obviously far from optimal to create a new VAO including a VBO and IBO (with the lots of overhead on the client side as well as the cost of one additional VAO to switch between) either.
How would you suggest to deal with that?
Thanks in advance!