[quote]Hi there!
I was very happy when SUN announced somewhere in beta-1 days that there will be an OpenGL-based java-2d pipeline.
However when I tested beta1 I was a bit suprised cause it was VERY slow and unstable. Now we have RC and OpenGL i still soo buggy and slow on my machine.
I am using linux with a GeforceGo-480 (an higher clocked 460) and nvidia-drivers-6106, I know that opengl-accerlation works fine, I can play shooters with high performance but only java’s-opengl-pipeline is slow 
Is this a known problem, does maybe anybody know why this is so (someone working in the java2d-team) and when does sun plan to fix this?
Thanks a lot, lg Clemens
[/quote]
As krausest noted, this sounds like 5073409. Please note that it appears that the 6106 drivers are the source of the regression (there were no changes to our OGL pipeline in that timeframe). We are trying to boil down the problem into a testcase for Nvidia to investigate, as the problem should be fixed in their drivers (there’s no apparent workaround for us). It would probably help our cause if members of this community could get on Nvidia’s radar, by telling them that their 6106 drivers caused this regression, and you’d like to see it fixed. We can only do so much on our side. We’re trying to get driver teams from Nvidia and ATI testing our pipeline regularly so that they can avoid big regressions like this in the future.
The slowness you are seeing could be due to slow system memory copies in Nvidia’s drivers, which we are hoping to workaround in an upcoming release (see 5020009).
If you have a specific testcase that demonstrates the performance problems, please send it to me so that we can get to the source of your problem.
Thanks,
Chris