Hi,
I’m still a semi-fledgling J3D coder, and I’m considering moving to Xith3D.
How is Xith’s support for skeletal and/or vertex-animated meshes? I’ve tried to “fake” vertex animation in J3D using ALLOW_GEOMETRY_WRITE and manual vertex manipulation in code, but the results were extremely unsatisfactory in performance terms, and I haven’t found any documents online detailing a good way to make it work.
Can anyone point me to good sample code for vertex/skeletal animation in Xith?
Thanks in advance.