Vertex/skeletal animations, Xith3D and Java3D?

Hi,

I’m still a semi-fledgling J3D coder, and I’m considering moving to Xith3D.

How is Xith’s support for skeletal and/or vertex-animated meshes? I’ve tried to “fake” vertex animation in J3D using ALLOW_GEOMETRY_WRITE and manual vertex manipulation in code, but the results were extremely unsatisfactory in performance terms, and I haven’t found any documents online detailing a good way to make it work.

Can anyone point me to good sample code for vertex/skeletal animation in Xith?

Thanks in advance.