Hi guys,
Can someone please clarify for me the concepts of vertex and fragment programming versus “OpenGL Shaders”? Are they one and the same, or different concepts?
Hi guys,
Can someone please clarify for me the concepts of vertex and fragment programming versus “OpenGL Shaders”? Are they one and the same, or different concepts?
PS: Any good books or resources on these topics? I’ve delved a bit into vertex and fragment programming, but mostly following arbitrary code (the actual progs sent to the card) found on the net which I’ve found to be a bit hard to wrap my head around.
bump
sorry, not using - and hey, a free bump :
www.opengl.org is the place to be asking this methinks. Some of the forum members over there are especially knowledgeable and helpful. A great resource for learning GL.
Cas 
PS and VS are wicked easy to understand and use, or at least that’s what I think.
I learned the syntax in like few hours and then wrote a couple of demo, namely cel-shading and perpixel lighting that make extensive use of VS.
Head to Xith3D forum and look up a the JWS thread that I’ve started, it has source code attached to all the demos 
Thanks guys! Will check the aforementioned places out.
My latest LWJGL demo makes use of the mentioned Fragment and Vertex Program, check the JWS thread…
/me feels like an attention whore now :-/