Vertex & Fragment Programming

Hi guys,

Can someone please clarify for me the concepts of vertex and fragment programming versus “OpenGL Shaders”? Are they one and the same, or different concepts?

PS: Any good books or resources on these topics? I’ve delved a bit into vertex and fragment programming, but mostly following arbitrary code (the actual progs sent to the card) found on the net which I’ve found to be a bit hard to wrap my head around.

bump

sorry, not using - and hey, a free bump ::slight_smile:

www.opengl.org is the place to be asking this methinks. Some of the forum members over there are especially knowledgeable and helpful. A great resource for learning GL.

Cas :slight_smile:

PS and VS are wicked easy to understand and use, or at least that’s what I think.
I learned the syntax in like few hours and then wrote a couple of demo, namely cel-shading and perpixel lighting that make extensive use of VS.
Head to Xith3D forum and look up a the JWS thread that I’ve started, it has source code attached to all the demos :slight_smile:

Thanks guys! Will check the aforementioned places out.

My latest LWJGL demo makes use of the mentioned Fragment and Vertex Program, check the JWS thread…
/me feels like an attention whore now :-/