I feel a bit like a duck out of water while waiting for the lwjgl site upgrade (never realized how much I rely on those forums and javadocs). 
I’ve been looking for a way to implement VBOs in lwjgl, but am having a hard time finding the right set/sequence of commands to use. Could someone please post a simple code segment, showing how to setup and draw a VBO? It would be greatly appreciated. I’ve been using Display Lists, but have come to realize that ATI does a poor job of supporting them (long live Nvidia!).
Thanks.
P.S. With VBOs, can you support a mixed polygon-type object/array? (i.e., something that has triangles, quads, AND polys in it) I was thinking I could specify GL_POLYGON in the drawelements command, but I wasn’t sure how the function would determine where one face starts and the next one ends in the vertexpoints array.