Hi there,
I’ve recently ported the geometry/mesh part of my jogl engine to vertex arrays to be prepared for using vertex buffers lateron and to enable some of the more fancy effects like bumpmapping.
The problem: When I render geometry using glDrawArrays, bright faces flicker, meaning they vary in brightness with no apparent reason.
So, question #1: Are vertex arrays known to cause problems with lighting?
I’ve already played with normals and lights without results. Funny, but even when I activate cubemapping, my previously flawless skybox cubemap gets mixed up, with wrong portions being rendered and areas remaining untextured. Hmmm … lighting is disabled, and texture coordinates should be computed automatically, and the cube mesh is fine.
So, question #2: Are vertex arrays known to completely s***? (Please excuse my frustration )
By the way, I’m working with an ATI 9600 on a Dual-Xeon, WindowsXP, all the latest drivers installed.
Thanks
Wolfgang