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http://imageshack.com/a/img661/5148/ZyiZxV.png
This is an alpha version and my first official public release
I have been working on this game for a few months now as a fun learning project, And I learned a lot
There might be crashes or weird bugs, I haven’t encountered any major issues though.
The main inspiration for this is minecraft and legos, My favourite toy. But there are still a lot of things to be implemented to it for it to meet my vision.
The world is grown from a seed either chosen by you or the system, Choosing the same seed twice will give you the same world, The seeds range from -9223372036854775808 to 9223372036854775807 so there’s a lot of possibilities:P
The game is created in java + openGL and is my first game I ever created, All code is created by me, From collision detection to ray tracing, Making me proud but also sure of some possible bugs xD
Quitting will result in automatic save, Restarting will overwrite the existing world ( back up can be found at ./vera/saves/pizza in your appdata folder ).
The FPS is pretty good for me (600+ if I’m not recording), But if you are having some issues then please do inform me.
CONTROLS:
[spoiler]-WSDA to move, Space to jump
-Mouse to look around
-Left click to break block
-Right click to place block
-Left Control + Left click to pick up block
-E to get the same block you’re looking at (without breaking it)
-F to enable/disable flight
-T to teleport to the middle of the map
-Up arrow to switch between the possible blocks
-Tab to enable/disable the debug screen (will increase fps)
-F1 to enable/disable crosshaire
-Escape for menu, Quitting will automatically save the world.[/spoiler]
FUTURE FEATURES:
[spoiler]
-Larger worlds and a finite but extremely large world.
-caves
-occlusion culling
-Shaders ?
-the blocks in my spritesheet.
-mobs
-psuedo-random mobs
-psuedo-random planets
-quests
-world designing software
-a modding api
-and multiplayer!
[/spOiler]
CURRENT FEATURES:
[spoiler]
-Frustum culling
-face culling
-ray tracing (my own implementation).
-collision detection (my own implementation).
-mobs
-psuedo-random worlds with a seeding system
-biomes
NOTE: I would have added occlusion culling but I forgot to do it and remembered after I compiled the game xD
[/spOiler]
Download links:
ADFLY: http://bit.ly/veraadfly15
DIRECT: http://bit.ly/veradirectv15
Youtube channel where updates will be posted: http://www.youtube.com/ABOODY006
Hope you guys enjoy it, And please give me some feedback