vecmath replacement?

Is xith3d known to work with that vecmath replacement from

http://objectclub.esm.co.jp/vecmath/index.html

??

Is it?

Nobody ever checked that out?

vecmath.jar disturbs the opensource character of xith a bit, bc. itself is closed source and under some license?

Last year there’s been some talk about this topic in
“Re: third party library copyright issues”
http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1063928279;start=15

The last article in this thread is from Yuri and says:[quote]
I just reviewed and tested Kenji version of vecmath modified by Artur Biesiadowski and only I can say - this is good and compatible with Xith3D engine.
(…)
BTW, to make it running with my apps I had to add explicit declarations of serialVersionUID to all the serializable classes [except of GMatrix, GVector (incompatible!) and TexCoord4d] to make it really working. Also one incompatibility is that some objects do not implement Cloneable, and one may encounter Java3D->Xith3D porting problems because of that.

So, my suggestion is to switch at least to this library because of it is open source. And, of course, spend some short time to make it compatible in serialization [99% done] and cloneability [todo].
[/quote]
When this new vecmath is 100% ready for Xith3d: will it be included to Xith3d homage’s third-party section?

I think I already posted some time ago that I have 100% functional modification of Kenji’s vecmath that works PERFECTLY with Xith3D, and I use it (not Sun vecmath) with Xith3D.

My version still 1% incompatible with original (Sun) vecmath in Serialization, and I still did not check cloneability deep enough, but it works just fine in my apps.

We should discuss where to post it - either to create another project under java-games, include it as bitaries, as a part of xith-tk or publish somewhere else. I would also like to hear opinion of abies and library’s author if possible.

Yuri

vecmath is a very fundamental and general purpose lib and many projects depend on it not only in the 3D graphics area (mine e.g.).

So an own java.net project IMHO would be appropriate?

[quote]So an own java.net project IMHO would be appropriate?
[/quote]
I think Shawn Kendall wanted to do this.