VBO Rendering with texture doesn't work

Hey there, I started working more with VBOs now, rendering colored models does work.
I want now to use textures, but they somehow don’t work.
I get an access violation of the jvm.



  private final int[] titleVertices = new int[]
  {
    0, 0, 0, 320, 0, 0, 320, 240, 0, 0, 240, 0
  };
  private final int[] textureCoords = new int[]
  {
    0, 1, 1, 1, 1, 0, 0, 0
  };

  private IntBuffer v_title;
  private IntBuffer t_title;

  private int vbo_v_title;
  private int vbo_t_title;

  private int t_title_id;

  [...]

  @Override
  void render()
  {
    glBindTexture(GL_TEXTURE_2D,t_title_id);
    
    glBindBuffer(GL_ARRAY_BUFFER,vbo_v_title);
    glVertexPointer(3,GL_UNSIGNED_INT,0,0l);
    
    glBindBuffer(GL_ARRAY_BUFFER,vbo_t_title);
    glTexCoordPointer(2,GL_UNSIGNED_INT,0,0l);
    
    glEnableClientState(GL_VERTEX_ARRAY);
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    
    glDrawArrays(GL_TRIANGLES,0,4);
    
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
    glDisableClientState(GL_VERTEX_ARRAY);
    
    glBindBuffer(GL_ARRAY_BUFFER,0);
    
    glBindTexture(GL_TEXTURE_2D, 0);
  }

  @Override
  void init()
  {
    v_title = createBuffer(v_title,titleVertices);
    vbo_v_title = glGenBuffers();
    bindVBO (vbo_v_title, v_title, GL_STATIC_DRAW);
    t_title = createBuffer(t_title,textureCoords);
    vbo_t_title = glGenBuffers();
    bindVBO (vbo_t_title, t_title, GL_STATIC_DRAW);
    BufferedImage screen = TextureLoader.loadImage ("images/gui.png");
    screen = screen.getSubimage (28, 1, 32, 32);
    t_title_id = TextureLoader.loadTexture (screen);
    System.out.println("Init Ende");
  }

  @Override
  void exit()
  {
  }

  private void bindVBO(int vbo, IntBuffer data, int GL_METHOD)
  {
    glBindBuffer (GL_ARRAY_BUFFER, vbo);
    glBufferData (GL_ARRAY_BUFFER, data, GL_METHOD);
    glBindBuffer (GL_ARRAY_BUFFER, 0);
  }

  private IntBuffer createBuffer(IntBuffer buffer, int[] data)
  {
    buffer = BufferUtils.createIntBuffer (data.length);
    buffer.put(data);
    buffer.flip();
    return buffer;
  }


Can you tell me, what I am doing wrong?