Hello,
Perhaps my question is obvious, but I cant find a solution, maybe you can help me:
I have a scene with a large set of objects. I’m trying to setup a big vbo which will contains all vertices, and draw every object trough an offset to the so called big array. Mi problem is this: in java there aren’t “pointers neither offsets”, so the compiler complains to me when I try to pass an int in the latest glVertexPointer parameter. I can’t figure how to pass the offset, so any help will be nice.
Thanks,
Jacobo
) But I’ve just found a way to perform that operation using BufferUtils, creating an offsetBuffer (it seems that I didn’t dive enought deep in the documentation). Anyway, thanks for the help