VAO Rendering

So I made a system that proceduraly generates a VAO. I have a method finalizeModel() which does everything to the model that needs to be done. So I enable vertex attib array. I was thinking… say someone wants to load the VAO back up and add another attrib, would it be a fault if someone where to run finalizeModel() again? As per calling GL20.glEnableVertexAttribArray(i); twice.


	public static Model finalizeModel() {
		for (int i=0; i<current_vbos.length; i++)
			GL20.glEnableVertexAttribArray(i);
		GL30.glBindVertexArray(0);
		return null;
	}
	
	public static Model load2DModel(float[] positions, float[] texture_coords, int[] indices) {
		startNewModel(2, 1);
		pushAttributeBuffer(0, 2, positions);
		pushAttributeBuffer(1, 2, texture_coords);
		pushIndexBuffer(indices);
		finalizeModel();
		return storeModel(new Model(current_model, current_vbos, current_offshore_vbos, indices.length));
	}