Valve have a whole bunch of handy papers on their site, one in particular caught my eye Improved Alpha Tested Magnification. I know we’ve had discussions here before about various methods of doing scalable text, and this seems like a nice new approach.
Has anyone tried anything similar to this? It would require a proper GLSL shader to do anti-aliased text, but a simpler one than the previous approaches mentioned (which I’d find, but the forum search is broken). Plus I think you could fall back to just alpha testing for shader-less cards (although you’d get no antialiasing). Plus the various effects like outlines, glows and drop shadows would be really useful I think.
