V-Play, new mobile game engine (crossplatform)

http://img211.imageshack.us/img211/7509/vplay320x240.jpg

Hi guys and girls!!!

We want to present to you our current project. We are developing a mobile game engine for almost every platform.

Here are just a few features of the engine we are proud of:

The One-Click-Deployment. You can develop on your favorite OS and just deploy your game to your desired target platform

Single Codebase Same code, all platforms: iOS, Android, Symbian & Meego and also for desktop applications on Windows, Mac OS X & Linux.

Professional Toolchain V-Play integrates seamlessly with the Qt Creator IDE, featuring a GUI-designer, debugger, profiler, code completion and integrated docs for V-Play components.

There are many more components that help you to create mobile casual games within days.
V-Play is currently in public beta phase, so visit our site and test the free beta SDK.
We are working really hard on it to release it at the end of 2012.
Anyway, check it out and we are looking forward to get some response!

You can find it all here:

Best regards :slight_smile:
vplay

I am curious about the language and one-click deployment

“one-click deployment to your desired target platform”

“You can choose which language suits your skills best. We recommend using JavaScript for your game logic or C++ for native plugins or if you want to reuse code you already have. It is also possible to use Objective-C for iOS or Java for Android, but keep in mind that you can’t use that code for other platforms then”

If a game is written in javascript/c++ you can cross compile to all platforms? But the other languages do not multideploy simultaneously? The statement you can choose which language suits your skills, one click deployment to desired platform, and you can’t use that code for other platforms, kind of all conflict a little in my mind.

Elaboration would be greatly appreciated. I wish you the best though! I am always a huge supported of any cross-platform assistance

The site looks professional. However I agree with namrog84 here, needs more explaination.

Yes that is true, all code written in JS and C++ works across all platforms.

What we meant with supporting Obj-C for iOS and Java for Android, is that you CAN use these languages for one specific platform. That might come handy when you already have a platform-specific plugin or code which you could then reuse. So you can add platform-specific plugins like TestFlight for example and access it from the V-Play engine from JavaScript.

However, if you decide to use Obj-C code, that code is only working on iOS and not on the other platforms.

So in short: all your game logic is written in JS/C++ so it works across all platforms, but you can also add platform-specific functionality.

I hope this answers your question?