After XIN (which will still be improved), I can’t decide wether I’ll first write UTH (Xith Under The Hood), which covers lower-level subjects than XIN (e.g. highest-level things in UTH will be how a scenegraph is really working : @Marvin : our knowledge will be complementary here), or W3G (Writing 3D Games with Xith), which is a selection of “courses” alterned with answereed exercises (e.g. : display the earth on a stars background, create a 2D grid level editor, implement a pacman, implement basic FPS functionalities, implement a networked GTA-like, and so on).
For now I’m more for W3G, cause it sounds funnier and will provide both appealing demos and interesting reads for wannabes.
What do you think ?
Will you help me in the writing of W3G (e.g. write an exercice) ?