Hi all,
We have recently migrated our game from gl4java to jogl. I was wondering if anyone had experience on porting thier jogl app to work Xith3D.
Would it be a matter of using the GLCanvas with the something like the RenderPeer? Or would we have to update all our JOGL calls to Xith3D calls? And if so is that a huge amount of work? From the examples I have seen they do look different (with the Xith3D being ‘nicer’ btw).
Any guidance or ideas would be most useful. We really like Xith3D but wish we had more time to write our game from scratch with it.
Br,
Oliver