Using Xith3D with an existing JOGL app

Hi all,
We have recently migrated our game from gl4java to jogl. I was wondering if anyone had experience on porting thier jogl app to work Xith3D.

Would it be a matter of using the GLCanvas with the something like the RenderPeer? Or would we have to update all our JOGL calls to Xith3D calls? And if so is that a huge amount of work? From the examples I have seen they do look different (with the Xith3D being ‘nicer’ btw).

Any guidance or ideas would be most useful. We really like Xith3D but wish we had more time to write our game from scratch with it.
Br,
Oliver

Hi

Xith3D is a scenegraph, jogl etc are wrappers on opengl. If you have a working game, you will have implemented some form of scene structure. Thats the bit that xith does for you. If your game is done, then there is almost no point in porting it unless you have some fairly major develoment plans for the future.

Endolf