Hi,
is there any way to draw on existing textures using the normal graphics context from java.awt (rendering into a BufferedImage) ?
I want to draw text and whatever on textures this way.
Under OpenGL it was possible to update the full or parts of a texture using the:
GLupdateSubTexture(c->qi.texture,x,y,width,height,remoteBuffer);
function.
any ideas or hints would be nice 
Ca$cade