Hi!
I was wondering if using a Graphics2D object instead of a Graphics object gives you better performance? If I for example casted the Graphics object received from my buffer strategy would drawing with it give me better results? If I used methods inherited from the Graphics class? If I use the new methods in Graphics2D? If I use the drawImage(BufferedImage) in Graphics2D with a BufferedImage or if I use drawImage(Image) in Graphics with the same image?
Best Regards,
Johan Tibell