Now I know GAGE makes most game programming in Java a lot easier/faster, at least in most cases. I’m coming here to ask you guys what would be best to do in my situation.
I’m working on a 2D RPG for Java (non-applet). Currently it is simply an ATB (Active Time Battle) System. (Similar to the one in FF3/6). It will include a 2D tile based world map and a map editor at one point I hope…
Here are two screenshots of the battle system. (I know the sprite images used are from FF, but for now I don’t have the time/skills to draw new ones, and it is not like the game is going commercial anyways :P)
http://www.paraduck.net/misterbob/battleDemo.gif
http://www.paraduck.net/misterbob/oooo.gif
This was done without GAGE…however it was quite difficult and time-consuming. Would it be worth it to re-design a game of this type in GAGE? And is GAGE easy enough to learn that it will be worth my time?
Your input is greatly appreciated