using a DirectX file with jogl....?

Hey everybody.
Here’s the thing. (First of all just keep in mind that i am still not well experienced with jogl but I manage, sorry :-\ )
Anyway, I want to load a DirectX file and use it with jogl. Correct me if i am wrong but i figure that it’s format is quite easier to parse than others (3ds for example).
So I want to make,let’s say a model in Blender, export it in DirectX file and then use it in my jogl program.
(Again correct me if i have the wrong idea, but I don’t know how else i could build more complex models in openGL or jogl for that matter. Of course, i’d like to hear any tips).
So I could start by building my own .X file reader and move on from there but maybe there’s already something like that out there. I searched a bit but didn’ find something…
Anything is welcome, tutorials, libraries, tips.
Thanks in advance for any help ;D . (Sorry for being such a n00b :-[ )