Stray thought, was wondering if anyone has tried getting data from a player wearing a FitBit?
for development, to measure response about what is exciting, boring
for play, to modulate some aspect, perhaps a level of difficulty, depending on the “stress” measured.
I suppose for a game like one where you are physically active (e.g., that one where a person is supposed to stomp on squares on the floor) it might make more sense.
And if there was a game design that would make sense, how would you get at FitBit data? Does it broadcast or stream at all?