hi all,
Does anyone know if the usage enum for buffer objects is supported in JOGL? Does anyone have any insight into whether this hint affects performance? e.g. GL_STATIC_DRAW for a shape that is repeatedly rendered.
Regards, Brien
hi all,
Does anyone know if the usage enum for buffer objects is supported in JOGL? Does anyone have any insight into whether this hint affects performance? e.g. GL_STATIC_DRAW for a shape that is repeatedly rendered.
Regards, Brien
The enum ints should all be there regardless if its JOGL or normal C opengl. Use STATIC for things that don’t have their geometry changing, but the benefits depend on the graphics card’s drivers.
ah, yes, GL has access to all the goods, with pointers being replaced by Buffer objects.