UridiumGL

I have seen several people point to the Alien Flux JNLP file as a reference.

But shouldn’t the resources section for Mac be or even just .

The Alien Flux JNLP specifies os=“MacOS” which does not match “Mac OS X”.

Alien Flux and UridiumGL both give me an UnsatisfiedLinkError for lwjgl in java.library.path on my iBook with Java 1.4.2_04

/Giddy

“Mac OS” is what I use for S-Type and that works for me. Although due to the way the tags are matched you could probably just use “Mac” and get the same results.

An error occurred while launching/running the application.

Title: UridiumGL v0.22
Vendor: Cruithne3753
Category: Unexpected Error

no openal in java.library.path

System: OS X (10.3.3), Java1.4.2

[quote]An error occurred while launching/running the application.

Title: UridiumGL v0.22
Vendor: Cruithne3753
Category: Unexpected Error

no openal in java.library.path

System: OS X (10.3.3), Java1.4.2
[/quote]
I’ve suddenly realised, I love bug reports! Makes me nostalgic for the days when I had a decent job. :’(

Already had some feedback from a Mac user, inching forward on this one…

Well it seems some of my library loading code wasn’t neccessary and might have been throwing up the errors on Linux and Mac. v0.3 is now up…

Wow! It almost works now :).

Seriously, the menu screen looks really nice …no idea about the game, though :(.

Major problems:

  1. No mouse cursor. Moving and clicking randomly changes the menus, but its f*ing hard to guess WTF is going on
  2. …or is it that there are supposed to be letters or numbers next to the menu options? All that appears in linux is a blank green space to the left of each menu item. Tried pressing 1 (the old standard for “start one player game”) but nothing happened. Just a random guess :slight_smile:

Minor suggestions:

  1. you have a VERY long load time, counting from when the screen goes black (approx 30 seconds on a 1ghz PC) - at the very least put up a white text “loading, please wait”.
  2. The 1p and 2p scores were being displayed (on the menu screen!) in the bottom left quarter of the screen, at the top. Does this mean that if I had been able to start the game it would have only appeared in the bottom left?

(in case it’s not obvious from the number of times I keep coming back trying to play this game :wink: I’m really looking forward to playing it. Especially now I’ve seen the pretty menu screen)

[quote]Wow! It almost works now :).
Major problems:

  1. No mouse cursor. Moving and clicking randomly changes the menus, but its f*ing hard to guess WTF is going on
  2. …or is it that there are supposed to be letters or numbers next to the menu options? All that appears in linux is a blank green space to the left of each menu item. Tried pressing 1 (the old standard for “start one player game”) but nothing happened. Just a random guess :slight_smile:
    [/quote]
    It’s the up/down cursor keys with either fire (left Ctrl) or Return to select. It might have been easy to miss this on the “briefing” page.

[quote]Minor suggestions:

  1. you have a VERY long load time, counting from when the screen goes black (approx 30 seconds on a 1ghz PC) - at the very least put up a white text “loading, please wait”.
    [/quote]
    Could see about this one…

[quote]2. The 1p and 2p scores were being displayed (on the menu screen!) in the bottom left quarter of the screen, at the top. Does this mean that if I had been able to start the game it would have only appeared in the bottom left?
[/quote]
Did the menu appear small too? I’m wondering what might be happening here… whether the display is actually switching to 640*480.

There’s no selection highlight or anything to tell you which option is “currently selected”.

PS like most people I don’t tend to read the instructions until I’ve played the game at least once - now that I have broadband, I’d rather play than read :wink: (i.e. when I had dialup, reading instructions was something to do whilst you waited for the download…)

Menu was about 1/6th of the screen width/height, maybe smaller.

The background was taking up the full screen, and looked pixellated/blurry enough to be low-res. I’m guessing it is changing?

It’s way to fast and hard to be actually playable, but it runs surprisingly nice even on my ancient machine (Pentium II 450 with Geforce 3). Smooth scrolling and loads decently fast. Good job!