Um. When there’s actually a genuine viable alternative that is less buggy than JWS and has enough features to make it worth adopting, sure.
At the moment, JWS seems to be the only horse in town :(. There’s also something to be said for “keeping it simple” given how much of a struggle it currently is to get a significant portion of developers to even use the thing at all [rough stats from JGF: about 40% (keeps increasing the more I harp on about it ;D) submit their games already JWS’d, about 10% categorically refuse because they’re only releasing a windows EXE, no linux or mac at all, about 10% refuse for random arbitrary strange reasons, and the rest can be persuaded if you sell it to them hard enough :D].
FYI to anyone evangelising JWS: the key to persuading most people seems to be, funnily enough, pointing them at Kev’s tutorial and pointing out that:
- he gives you all you need, just copy, paste, in most cases you’re done.
- If you need to add more, all the info you need is there.
- it only takes 30 secs (unlike adopting many other worthy technologies, this one really is trivial to get working; at least, it is with the tutorial ;))