Hello.
In NeHe tutorial it is said to match corners of the texture to corners of the quad. When I do it like that texture appears upside down (picture rotated 180deg on x axis). After some time experimenting, guys at #lwjgl told me that is normal in opengl. So is tutorial wrong then? Outdated?
Another thing… since picture is upside down, how do you handle that, what is best? I can think of 3 options, first one is to create a fliped images and use it instead. Second one is to flip the image on loading time. Third is to work with that upside-down coordinates. Any experience you want to share
?
Thank you.