Hello,
my game loop used to be
update
draw
paint
60 times per second
sleep till next frame
in case of oversleep skip frames, update more
…
It used to be smoother
now I have read that the proper way to do it is to lock UPS and do as much FPS as possible while interpolating movement
I decided to limit fps to 60 since there is no point to have more anyway, ( screen refresh rate, etc)
Now my game feels sluggish and unresponsibe
what can I do?