Untold Evils v.1, a bit of "gameplay"

With our second preview release, we added some actual gameplay (just a little) and made great progress with game engine code. Once we get a lot of art, a game will be born.

A lot of issues were fixed with compatibilty on older VMs (although we still desire 1.4.2 or later) and the game should actually now run on Linux. So check it out!
To download the game:
http://www.untoldevils.com/downloads/UntoldEvils-All-v0.1.zip

Unfortunately the music may stutter on some systems to the extent that you will have to turn your volume off, no idea how to fix this yet =/

Also, we are looking for dedicated artists that might be willing to spend time on the project. Its a long shot on a coding forum, but never hurts to ask?

Anyways, check out the game and please leave some feedback if you could.
Thanks!

Erf, the server has crashed/went down and I won’t be able to bring it back up till later, sorry

And for those that care, the server is back up and the game can be downloaded

Definitely a promising start!

you already have the most important aspect already very much apart of the game from the beginning, that being humor!

scrolling is quite smooth and the game is looking pretty already.

good work!

lol, it reminds me of my Q-basic days, i made a 2D RPG very similar to yours, using a SVGA library. with a customizable res upto 1280x960. twas pretty shibby back then :slight_smile:

I will agree that it looks promising.

Glad that you’re also not satisfied with the art. I look forward to the more polished version.

Keep up the work.

lol, it reminds me of my Q-basic days, i made a 2D RPG very similar to yours, using a SVGA library. with a customizable res upto 1280x960. twas pretty shibby back then

The game actually has its “roots” from a 2D ASCII Pascal game I had made, you’d be surprised how far ASCII art can take you…oh the old times (which isn’t really that old since I am only 20)

Anyways thanks for the feedback, and don’t get me wrong, we love the art thusfar, we just don’ t have enough of it =p

Nice demo, pretty slow on my machine though (20 fps? assuming thats the fps in the lower right corner). I liked the character gfx, but I like retro stuff like that. I especially liked the way if you stood in front of one of the marching soldiers you could block his movement. Are you using scripting? If so what are using for scripting?

Deploying zips is okay. But could you use WebStart? Ive become a big fan recently of not having to download, unpack, open command prompt, navigate to install path, and run the app. Getting lazy I guess but it sure makes it easier to demo since all I have to do is click on a link.

[quote] I especially liked the way if you stood in front of one of the marching soldiers you could block his movement. Are you using scripting? If so what are using for scripting?
[/quote]
Yes, we are using scripting. You can check it out if you navigate through the folders “[whever installed]/games/Untold Evils/scripting/areas/…”. It is a trigger based system that was devloped by me and right now has about 35 supported scripting calls. Its syntax right now is a bit strict right now though =p.

As far as using webstart, its a consideration, but so is eventually just having an installer so we can tack on the JRE that we want. We also do not want to Jar/Zip up the games directory so we can encourage people messing around with the scripting/creating there own games