Unnamed Java Beat em Up Applet

Okay so this is a little something I’ve been working on. It uses slick2D, and is arcade style beat m up engine that is nowhere near finished (in fact I’d say just started) but I want feedback. Graphics are all temp, and suck, so I won’t bother posting a screenshot.

I guess I’m really looking for ideas and complements. I don’t need to hear about how bad it sucks cause it’s just starting.

Anyway here’s the link: http://prime.programming-designs.com/appletbeat/

http://www.java-gaming.org/index.php/topic,22963.0.html

:slight_smile: sorry I could not resist, I read your suggestion post few days ago :wink:

about the applet, it run fine here (but i can see the background of the sprites)

Haha that’s hilarious.

Take inspiration from my Ludum Dare 48h game! Zombie Grinder :slight_smile:

What you’re missing right now is reactions - enemies should be knocked back from each other, need to be able to jump, etc. Also more combos would be helpful.

LoL, I KNEW someone would post that :stuck_out_tongue:

anyway, that’s not the BG it’s the hitbox. you’ll see a red one when you’re attacking, that’s the attackbox.

Ahh, some good old RCR fun. Not a bad game for 48 hours for dev time. Is the source available by any chance?

Added jumping, though it’s very basic right now.
Press V.

It runs but the framerate seems inconsistent.
I see a blue translucent box around each character. Is it intended or is it the result of my crappy drivers?

It worked :smiley: hoped for some more monsters though…

EDIT:
I’m on Ubuntu, using Google Chrome. I guess you don’t care about my hardware since this is such a small application :stuck_out_tongue:

This is a Slick problem. the mos I can do is bring it up to Kev and wait.

The boxes are meant to be there, but they’ll be taken out of non-debug versions.

Awesome!
There will be more monsters within 2 weeks (I hope).

[quote]This is a Slick problem. the mos I can do is bring it up to Kev and wait.
[/quote]
Actually, since I hade problems with one other game as well, I went out on the net and after a long search found a new driver (it was five years old but still some months newer than my last). This time it was smooth.

YAY! :slight_smile:

Added knock-back. Different values for Punch and Devil Saw. Punch value is only a test.

Hi

When I press left and left again, it does not do anything special; is it the expected behavior? Otherwise, it works smoothly on my home computer.

The thing supposed to happen is that your character moves a bit faster. This way you can rush through hordes of enemies without getting hit :smiley: