Unlikely Heroes

Hello! im Roochie. I just found this site a couple days ago and joined immediately. Some of the projects on here are so awesome, i just hope that one day i’ll be able to create something as kool and interesting as some of yall’s projects are. But anyways, i didnt make this post just to talk about how exciting everyone else’s projects are, i actually just wanted to share some screenshots of a game i’ve been working on for at least a month now. It didnt have a name until about 2 seconds ago… but hey, i had to write something in the subject bar, so its whatever. Idk if will keep that name forever, but i do kinda like it, so maybe i will. Anyways, here are some screenshots:

As you can see, its a 3d/2.5d gameboy-ish looking game. As far as gameplay goes, its gonna be an rpg with heavy inspiration from zelda, pokemon, and the elder scrolls series. However, i havent gotten very far in the dev of this game, theres not even physics yet, so i dont think you’ll be able to see any of those influences yet(besides in the graphics).

Now, before anyone accuses me of stealing sprites from pokemon, lemme just say that i drew all the sprites myself in microsoft paint/pain.net. All my friends that I’ve shown this too say it looks just like Pokemon, which is awesome, cause i <3 the pokemon games, but i don’t want anyone to think that i ripped the graphics from firered. Cause i didn’t. I spent long hours carefully crafting them. The sad part is, i’ll probably have to re-draw everything, because at the moment im using 16x16 tiles, which looks awesome from afar, but when you get close to stuff(npc’s to be exact) its just really hard to look at. So im probably gonna redraw everything in 32x32 tiles, and when i say probably, it means there’s an 80% chance that it will happen :slight_smile:

Finally, as far as sound goes, i plan on creating all the sounds myself(including the music for the game) in an 8bit style that reflects the looks of the game. I already have a few 8bit songs on my soundcloud(https://soundcloud.com/roochie), which you can listen to if you want(u should probably listen to asdf, its the most popular one). But i don’t feel that any of them really fit they game, as they weren’t made specifically for it.

Anyways, thats pretty much it for now. I’ll try to have updates as frequent as possible, but don’t expect too much, im a daul-credit student so I’ve got lots of homework all the time

Thanks for reading! :slight_smile:
-Roochie

ps. earlier i forgot to mention that this is an fps haha, which is pretty important i guess. So hopefully if you didnt notice that before then this will clear things up. Also, i know there are some people who like having the ability to switch to 3rd person so they can see how awesome they look(or maybe thats just me…) so i will be adding the ability to switch in between 1st and 3rd person, and hopefully soon. Though honestly it might take up to a week or even two, as im pretty new to 3d programming. anyways, this little note got way too long. Woops. seeya later :slight_smile:

I really like your “Goodbye Forever” Song. I hope that this game has as awesome music as that!

Thank you Longarmx! and dont worry about the game music! it will be just as awesome, if not more so! Though it will most likely be a bit more soothing haha. Or at least until you’re in an epic battle or something.

It looks charming. I like all this gameBoy and SNES related stuff, so this is just what I like. :slight_smile: Let us know how it develops.

As for the appearance, I don’t think you need to worry about people claiming you ripped off pokemon, there are only so many ways to make a person with 16x16 and it has its own nostalgia element.

Sparky83:
Glad you like it! haha, i too love gameboy-related stuff. and i’ll be sure and update yall as soon as i get enough new content to be worthy of an update :slight_smile:

cheatsguy:
so true! Which is another reason why im considering switching to larger tiles. I want the characters to be easily distinguishable from each other. Also, it would be kool to be able to make more variations of armours and weapons, instead of just changing the colour, which is pretty much all i can do in 16x16 tiles.

I really like you project :wink: actually this is exactly what I was going to try making. Did you make this in Java? I don’t know if you have the time but could you please tell me wich programs you used to make your house and character?

Look really cool.

Can’t wait to see more.

I like the idea of 2D graphics displayed in 3D.

Is it going to be multiplayer?

haha of course its in java! thats why i posted it at “java-gaming.org” :). and i would love to tell you what im using, so here we go.

For all the sprites(images/textures) i start out in mircosoft paint. Paint is not very high-end, and doesnt even support transparency, but its just what im most comfortable with, and i think its great for pixel-art. So once i’ve got a sprite looking how i want it to(or at least close enough) i load it into pain.net(its like paint but way more stuff you can do, and its free!) and add transparency and then im done! Also, i use one massive spritesheet to load my images into java

but to be more exact, i made my character by drawing a quad, and then binding the sprite of choice on it. Slick is what i use for textures and binding and all that stuff. it makes life so much easier

As for the houses, they are drawn programmatically(thats not a word…) so i actually coded them using lwjgl with java. Im no 3d modeler, so im planning on avoiding using any actual 3d models in this game.

So basically, what im using for this is: paint, paint.net, slick, lwjgl and most importantly, java.

Hopefully this was helpful! And i look forward to seeing your project when it comes!

Thanks Apo and Harris6310!

This is a good question. I want it to be multiplayer, so im gonna go ahead and say yes. Initially i was planning on making this an mmorpg. But seeing as i know very little about sockets and how servers work, i’ve been thinking about just making a small multiplayer option like in minecraft or terraria. However, the multiplayer aspect of this game will not arrive for quite some time, because again, i know very little of sockets and servers.

on that note, if any of yall have preferences on how you think the multiplayer should be, please leave a comment!