Unexpected Signal 11 outside the VM

Hi,

I canät get JOGL to work properly on my system. When I try to run an application it shuts down with:

An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : 11 occurred at PC=0xFD1
Function=[Unknown.]
Library=(N/A)

NOTE: We are unable to locate the function name symbol for the error
just occurred. Please refer to release documentation for possible
reason and solutions.

Current Java thread:
at net.java.games.jogl.impl.GLUImpl.dispatch_gluPerspective(Native Method)
at net.java.games.jogl.impl.GLUImpl.gluPerspective(GLUImpl.java:935)
at uppg7.MergedUppg7.reshape(MergedUppg7.java:137)
at net.java.games.jogl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:81)
at net.java.games.jogl.GLCanvas$1.run(GLCanvas.java:115)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:287)
- locked <0x448007c0> (a net.java.games.jogl.impl.x11.X11OnscreenGLContext)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:208)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:75)
at net.java.games.jogl.Animator$1.run(Animator.java:107)
at java.lang.Thread.run(Thread.java:534)

Dynamic libraries:
08048000-0804e000 r-xp 00000000 03:02 3564755 /usr/lib/j2sdk1.4.2_04/bin/java
… … … … and so on.

I have figured out that this only happens when I use glu.gluPerspective or glu.gluLookAt and probably any other glu function.

Does anyone have any solution to this?

I run on xorg 6.8.0 and kde 3.3.0, glxgears and other GL programs run with no problem.

i had the same thing >:(

what i ended up doing was a fresh install of SuSE 9.1 (i was on 8.2, with lotsa modifications). that probably won’t help, but at least you know that you’re not alone with this problem.

I posted the same question few days ago:
(unexpected signal: 11 when issuing glu commands)

I see you have the same problem with the glu routines

Ken Russell reply this:

We’ve seen crashes while using GLU on some Linux systems before; see for example Issue 42 in the JOGL Issue Tracker. I think the right answer is for us to port GLU to Java, as has been proposed by the LWJGL team as well. I’ve increased the priority of Issue 42 and will personally try to get to it soon; any help is definitely welcome. As a workaround, I would recommend you download the source code for the GLU implementation from SGI’s web site and extract the code for the gluPerspective routine, which should be fairly small and self-contained. I think the LWJGL source tree might also have this ported to Java already.

http://oss.sgi.com/projects/ogl-sample/