Been working on this over the weekend and I think I’m getting closer, however I think I need to work on the first part of the slash.
Female Attack Animation:
http://pickleninja.com/unembra/img/femaleAnimations/femaleCombatIdleAnimation4.gif
-Pickle 
Been working on this over the weekend and I think I’m getting closer, however I think I need to work on the first part of the slash.
Female Attack Animation:
http://pickleninja.com/unembra/img/femaleAnimations/femaleCombatIdleAnimation4.gif
-Pickle 
So basically each layer has its own animation, and then the different layers of animation are layered on top of each other? Or am I thinking about it wrong
I think she crouches down too low, I don’t think anyone would bend their knees that much, especially after you add clothing/armor. Why is the slash red?
Pretty much… 
You might be right on that, I’ll mess around with it more tonight and see if I can try having her crouch down less.
-Pickle
I think the crouch looks all right to me – ultimately you have to take some liberties and exaggerate for effect when dealing with a 2D character that’s a couple inches high.
QFT lol.
Updated the female combat animation… added hair and messed with the slashing part a bit. Even though there are some things I don’t like, I think I’m going clean it up a bit, and call it done for now so I can move onto the other animations.
-Pickle 
Man it’s crazy, I haven’t thought of that game in a long time!
Sorry for the lack of updates… my kid has been sick the past couple days, and loa-and-behold I got sick…
-Pickle 
Hey guys,
I haven’t really worked at all on this in the past few days. I found out my 9yr old niece has leukemia, so I’ve been going through all that crap. She’s out of ICU and doing good from what I’ve heard, but she’s just starting on a long crappy road.
I’m still intent on making the game, and I’ve been inspired to make her part of it, so I’ll let you guys know how things develop 
-Pickle
Really sorry for you and your niece, stay inspired 
Pretty good, but I’d say the rotation of the body when falling back is more centered around the feet; right now the legs are kicking up too far so it looks like rotation around the center of the image.
The animations look good so far. I would not worry about polishing them right now. Get some going for all your major animations, attacks, jump, actions, deaths, and what not. Then you can work on game play and see how the style feels and change as needed. I know that I get bogged down on art alot which hurts w/e game I am making and I eventually get bummed out because all I have is a cool screen saver.
Any chance you could give something to play with? I love testing out all sorts of apps.
Right now all we have stumpy are a ground and a character running/jumping lol. The programmer is going to start working on npc’s here in the next few days and I’ve been trying to get a damage/death animation done so he can start expanding on that.
When we get something that’s somewhat playable, we’ll let you guys test it out 
Thanks for showing interest though, it does more than you can imagine when it comes to keeping me motivated 
-Pickle
Second draft of the knock down animation… Still some polishing left to do, but I’m not going to go too much into it since there’s still more animations to go.
First draft
Second draft
http://pickleninja.com/unembra/img/femaleAnimations/femaleKnockDownAnimation_02.gif
-Pickle 
For you to fall like that, you’d have to be hit by a sledge hammer in the chest while somebody tackles you from behind :persecutioncomplex: 
He’ll probably be moving the sprite backwards a bit while this knockdown animation is running, so it’ll look better. It could also be a sledgehammer-uppercut 
Fun aside, she should probably fall more tree-like, instead of being horizontal in the air midway through.
Very good work, though!
For you to fall like that, you’d have to be hit by a sledge hammer in the chest while somebody tackles you from behind :persecutioncomplex:
Lol. Yeah I plan on having other fall down animations… like falling like a tree or a stagger then collapse. This one would most likely occur when you get hit with a spell like a fireball or something.
In other news, my niece is out of ICU, they removed the tumor in her chest… i guess through chemo? But I think she’s got a few more days at the children’s hospital before going home, but things seem to be doing well so far 
-Pickle
Fun aside, she should probably fall more tree-like, instead of being horizontal in the air midway through.
If fun is put aside, why am I doing this game!? 
Wireframe for the “get up” animation…
http://pickleninja.com/unembra/img/femaleAnimations/femaleKnockDownAnimation_03.gif
I’m anxious to get all these basic animations done so I can go back to level design 
-Pickle
Colored in the female get up animation.
I think I need to work on the “getting up” part a bit more, but I’m going to clean it up a bit, and slap it onto the sprite sheet so I can move on.
-Pickle 
You are a very talented pixel artist ;D
No offense on this one :o, just my observation/speculation.
But it almost looks like she’s punching herself in the head and that’s why she’s falling.
Almost looks like her heads only moving due to the impact of her fist XD
http://pickleninja.com/unembra/img/femaleAnimations/femaleKnockDownAnimation_04.gif
Once again though, you’re a talented pixel artist, good job mate.