I’ve been playing with Xith3D off and on for several months now and I’m trying to get my mind around how the BranchGroup and TransformGroup are best used.
So as I understand it you make a universe and add a locale and a scene (branchgroup), one of each right? Now if I have several Shape3d’s to add at different translations and rotations, do I need to create two new TransformGroup’s (one for translation one for rotation) for every shape? Or am I supposed to just keep using the original objTranslate and objRotate and “reset” them after drawing each shape?
Hopefully I am making some sense here, its possible I’m just entirely confused and no one will understand me.