This is an error someone received playing my game, unfortunately I don’t have any of the important information about their computer other than they have windows xp and nvidia geforce2 gts/geforce2.pro. Updated the drivers.
Anyone know what this might mean? I’m not in a position to test things heavily, but my theory is that maybe I’m setting the color depth too high or something like that. This code has worked on a few other machines without a problem, and I’ll be testing what I can hopefully tomorrow to try and nail the problem down. Also going to make her try to run a few of the jogl demo’s (didn’t occur to me until it was too late to try that).
net.java.games.jogl.GLException: Unable to enumerate pixel formats of window using wglGetPixelFormatAttribivARB
at net.java.games.jogl.impl.windows.WindowsGLContext.choosePixelFormatAn
dCreateContext(WindowsGLContext.java:378)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.cre
(some of the error missing here)
at java.awt.Container.validateTree(Unknown Source)
at java.awt.Container.validate(Unknown Source)
at java.awt.Window.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at Main.main(Main.java:88)