Hi
I’ve got some problems when I try to use the java2D GL pipline with the jide docking framework. After a couple of
couple of dock the app craches and gives a
exception in QueueFlusher:
javax.media.opengl.GLException: Unable to create OpenGL context for device context 0x7d01173b
at com.sun.opengl.impl.windows.WindowsGLContext.create(WindowsGLContext.java:122)
at com.sun.opengl.impl.windows.WindowsGLContext.makeCurrentImpl(WindowsGLContext.java:150)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLJPanel$1.run(GLJPanel.java:596)
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(Unknown Source)
I created a testcase that is avilable at: manhattan.agency9.se/testcase/testcasejide.rar
I’m using Java6, GL pipline and ATI x1600
Any ideas ?
// Tomas