Ultimate Wars (Updated 6/30/2014)

Hey guys,

A long time ago, a little over a year ago, I decided to make a sort of army simulator but it would include various warriors and monsters. The idea was that they would fight one another and whoever won would be superior to the other. So I built the basic framework but i then abandoned it because, well, I started on Astrofirm. Well today, I took on the task of making it into something. That thing is what I am showing you today. It is made with Java2D LibGDX so I decided just to draw units as basic shapes in order to save on performance. Anyway here it is:

Screens:

Download Here

Enjoy!

Controls:
WASD- move the camera
Q- bring the battle edit window back
Space- pause / un-pause the game
T- Toggle Unit AI between new and old
R- Toggle between new and old textures (no performance improvements)
Left Shift- Slow Motion

I forgot to mention that the battles are generated randomly according to the settings and values you put into the Battle Options window. There are currently 3 battle types: Cluster, Random, and Four corners of death. And there are 5 unit types: Human, Zombie,Ogre,Ninja, and Death (warning: Death units are so overpowered that it takes a large group of other units in order to take one death unit down. Use responsibly :wink: )

There are also some blood options

V 2.6:26:14.11:24
CHANGE LOG:

  • Switched to LibGDX
  • New Unit and Blood textures (can switch back to blocks by pressing “R”)
  • New Unit AI (Can switch back to old AI because the new one makes things less exciting but more realistic note: both AIs need improvement)
  • Added defaults to the Battle Options window
  • Slow Motion
  • Bug Fixes

V 3.6:30:14:7:56
CHANGE LOG:

  • Create and load Units via XML
  • Betterish Ai
  • Updated GUI to better fit the xml loading