UDP Packets over LAN

I am actually trying to make a game that is played on a pc , controlled by an android tablet. UDP Packets from the android device (ma nexus 7) never reach the PC . Here is the code. Im so fcking mad btw…
Android:

final int bn = b.num;
Log.i(tag, "creating");
Thread t = new Thread(){

@Override
public void run(){
    try {
        sendPacket(bn);
    } catch (SocketException e) {
        e.printStackTrace();
    } catch (UnknownHostException e) {
        e.printStackTrace();
    }
}

private void sendPacket(int i) throws SocketException, UnknownHostException{
    Log.i(tag, "creating buffer");
     String t = ""+1;
     byte[] buf = t.getBytes();
     Log.i(tag, "creating address");
     InetAddress ip = InetAddress.getByName(Dataholder.ip);
     Log.i(tag, "creating socket");//EADDRNOTAVAIL error here
     DatagramSocket s = new DatagramSocket(port , ip);
     Log.i(tag, "creating packet");
     DatagramPacket p = new DatagramPacket(buf , buf.length, ip,port);

     try {
         Log.i(tag, "sending");                      
         s.send(p); 
    } catch (IOException e) {
    }finally{
        s.close();
    }
 }

};
Log.i(tag, "running");
t.run();`

PC:

byte[] data = new byte[1];//I only send 1 digit integers

@SuppressWarnings("resource")//nevermind closing the socket :D
DatagramSocket s = new DatagramSocket(4442);
DatagramPacket p = new DatagramPacket(data, data.length);

System.out.println("Now monitoring...");

while(true){

    s.receive(p);
    System.out.println("Button Pressed! --> "+new             String(p.getData(),0,p.getData().length));//this works the best (I tested it myself)
}

It just stays at monitoring stage^

I am using the port 4442 on both of the machines. Also , the IP that is used on the android part is this one: